Strategy video game sub-genre
Ratings
0
Nobody has rated this yet. Be the first!
Works in genre
14
Subclasses
4
Influences rating
Influences rating
Lists
0
Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s.